Maya Rigging.

So over the next few weeks I need to have researched A LOT of work on Maya and 3ds Max- as well as another program I'm yet to dive into.  MotionBuilder most likely, along with SoftImage (looks friggin' sweet!).

For the time being I've been spending a lot of time on Maya.  Seeing as the animation course was so intense for me, I just decided to stick with it (not to mention I can't work Max any more...  D'Oh!).  So I've been trying to sort out a character rig (generally quite basic!) for my DaniSaur character which is ready to go, but as witht he past project I've only learnt how to rig the legs.

I found this useful site, pretty much having everything I need to rig.  Including Spline Spine set up, Ik/Fk switches, controllers, etc.

Check it out!  A lot of useful stuff on there.


Just thought I'd show my rigged legs for DaniSaur!  Foot controllers up and running too.

Both feet at "rest" (or 0) on Foot Controller.

Here's the Heel lifted up -10 on the Foot Controller.

Ball of the foot rotated to the Foot Controller's "4" range.

 And finally the full maximum range of the Foot Controller, up to 10 pointing the toe.

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