Some Adv. Tech work.

So for these three weeks we had to create a character, texture it, rig and skin it. I chose to model Lyol to help get my film moving along. He turned out okay but I can obviously tweak the skinning here and there to work nicely with the rig. Also my CG artist buddy Aled is going to help my with the face and re-texturing him :)

At the beginning of Adv. Tech, we were given a class exercise to model our how head/face. was a challenge but pretty fun as well.

head modelling from Danie G.P. on Vimeo.

So final model of my character is below!

Untitled from Danie G.P. on Vimeo.

Then we had to texture a teapot for another class exercise. This was rather tricky to get my head around the UVW Unwrap but with some guidance I got to semi-understanding! Also in this video is a final turnaround of my model textured.

Untitled from Danie G.P. on Vimeo.

Then we had to rig the character. Possibly the hardest thing in the world, even if you're spoon fed the techniques, but got my head around the majority of it and got a little derformation test up and running.

deform test from Danie G.P. on Vimeo.

After all the creating, texturing, rigging and skinning I finally got to put my character into action. It was such a good feeling having created this being from a merely cube in 3dsmax to this and I'm now able to animate it was my utmost pride and joy. Even if it wasn't so easy to animate with and still needed tweaking with the enveloping I finally have an animate-able character. Rigging by the way, was a guilty pleasure. :P

Final turnaround in pose from Danie G.P. on Vimeo.

Storyboards Yes, A Lot of Them!

Blogspot has an odd way of organising images on here and I haven't got thetime to go through and swap everything around right now, so currently everything is the wrong way around.

If you wish to look at it numerically from low to high, I suggest starting the post at the bottom. Thanks! And hope you enjoy! :D